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I’ve been wondering if Azul would make a good MMORPG server engine: large flat coherent memory space; hundreds of cores can use the memory; pauseless-gc. You might be able to get away from the usual heavily-instanced-worlds I see, which are obviously done so we don’t get 5000 players interacting on the same X86.
— Cliff Click Jr., April 4th, 2008, comments to post We Don’t Know How To ProgramCliff Click Jr.’s Blog